English Adventure
Tuesday, September 30th, 2008http://www.english-adventure.net/
A website for Teachers, Students, and Parents, relevant to Longman’s English Adventure series.
|
Description: Journals, online and otherwise. |
http://www.english-adventure.net/
A website for Teachers, Students, and Parents, relevant to Longman’s English Adventure series.
http://www.etprofessional.com/
From the website: “Each issue is packed with a wide range of feature articles covering practical techniques for teaching, written by leading authors, experts and professionals. In each issue, we also provide reviews of the latest books and products, competitions, practical tips, and advice on personal and professional development.”
http://highered.mcgraw-hill.com/sites/0078465702/
Materials supporting the Spanish textbook series, for teachers and students.
For students:
For teachers:
http://www.odlaa.org/events/2005conf/ref/ODLAA2005Lowe.pdf
Abstract: “Explanatory graphics are increasingly pervasive in online and other electronic learning environments. Static and animated graphics are especially attractive to those producing resources for the international education context. While use of a specific written or spoken verbal language may be an impediment to learning, graphics are widely regarded as universally accessible. They also have the potential to address aspects of learning that are particularly challenging for open and distance education. Traditional approaches based largely on textual information can be poorly suited to the learning of subject matter that is intrinsically visual in nature. Further, for content dealing with change over time (such as processes and procedures), static forms of information may be ill-matched to the learning task. In contrast, animated graphics offer a very direct way to explain topics that are both highly visual and intrinsically dynamic. Animations can be regarded as a way to overcome previous limitations inherent in open and distance learning. One possibility is that courses previously requiring a significant on-campus component for aspects involving processes and procedures could instead now be presented largely online. Current practice in online learning suggests that conventional wisdom assumes animated graphics to be intrinsically superior to both text and static graphics for the presentation of dynamic subject matter. However, quite contrary evidence is emerging from recent research on learning from animations. This paper examines the perceptual and cognitive challenges faced by learners when they interact with animations and presents research-based recommendations for improving the design quality and educational effectiveness of dynamic visualisations.”
Design recommendations (pp. 4-5):
Samaras, H., Giouvanakis, T., Bousiou, D., & Tarabanis, K. (2006). Towards a new generation of multimedia learning research. AACE Journal, 14(1), 3-30.
Abstract: “Empirical research regarding the impact of multimedia on learning can be traced back several decades before the largescale invasion of multimedia learning resources (like CDROM titles and Internet applications) into the educational field and originated from areas outside the educational community. Although the results are not decisive, two generations of multimedia research have contributed to establishing factors that influence effective multimedia design. We summarize the conclusions of the existing research, specifying key theoretical issues, research directions, and weaknesses associated with each generation. Emerging factors, which have begun constituting a third generation of multimedia design and learning research are discussed. Suggestions are made regarding future trends of multimedia design and learning research.”
Notes:
http://www.mhcontemporary.com/pages/intmosaic.php
Assorted student and instructor materials for the Interactions/Mosaic ESL series. Quizzes, class handouts…
From the website: “The UK Serials Group (UKSG) exists to encourage the exchange of ideas on printed and electronic publishing and the process of scholarly communication.”
http://www.cambridge.org/venturesarcade
Online activities that support the Ventures Adult Education ESL integrated series.
Disclosure: The post author helped develop this product at Cambridge University Press. The opinions expressed here are my own and are not necessarily those of the Press. This blog is neither sponsored nor endorsed by the Press.
http://myworld.mhhe.com/index.html
From the website: “The Online Learning Center gives you more opportunities to work with English. The activities in the Center help you practice what you have learned about English grammar and vocabulary in My World.”
Warning: This site requires popup windows. If you don’t enable popup windows, it won’t work.
http://www.marcprensky.com/default.asp
From the website: ” Marc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001), the founder and CEO of Games2train (whose clients include IBM, Nokia, Pfizer, the US Department of Defense and the LA and Florida Virtual Schools) and creator of the sites www.dodgamecommunity.com and www.socialimpactgames.com.
“Marc has created over 50 software games for learning, including the world’s first fast-action videogame-based training tools and world-wide, multi-player, multi-team on-line competitions. He has also taught at all levels. Marc has been featured in articles in The NY Times and The Wall Street Journal, has appeared on CNN, MSNBC, PBS, and the BBC, and was named as one of training’s top 10 “visionaries” by Training magazine. He holds graduate degrees from Yale (Teaching) and Harvard (MBA).”
His popular “Digital natives, digital immigrants” article is available at this link: http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives, %20Digital%20Immigrants%20-%20Part1.pdf